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    Animal Tranformation

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    Female Posts : 6
    Jewels : 78630
    Join date : 2016-09-29

    Animal Tranformation

    Post by Charlotte Fay on Thu Sep 29, 2016 9:22 am

    Magic

    Name of Magic: Animal Transformation
    Type/Sub-type: Caster/Transformation
    Current Rank: D
    Description: Unlike its route type, transformation magic, animal transformation magic affects not the user, but the a target of the user. It is a magic which allows the user to turn their opponent into an animal. Said opponent retains some of their original features (such as hair, eye color, piercings, etc.) while having an animal form. How long they stay in animal form depends on the caster's rank and judgment. This magic can only be used on NPCs, and will need OOC permission from target player if it is to be used on a playable character.
    Strengths:
    It is a very convenient way to open up opportunities to flee, and also to attack, seeing as while the opponent still posses the ability to use magic, they must now use it through the body of an animal, and that puts them in a disadvantage.

    Except for opponents, it can also be used on allies for various reasons, such as making them smaller and thus easier to flee/protect/etc., or making them bigger to intimidate the opponent.

    Due to its trait, this magic can also be used for people to communicate telepathically, and thus privately, if they need to.

    Weaknesses:
    It cannot be used on one's self.

    The ones affected by the spells are unable to talk.

    If the caster is defeated, the spell stops, regardless of the original time period it was set to be active.

    Traits:

    Animal Whisperer [People turned into animals through this magic, though they cannot speak out loud, can communicate telepathically with the caster and/or with others affected by the spell.]

    Spells

    D RANK:
    Name of Spell: Cutie Paws
    Type: Passive
    Rank: D
    Description: The target turns into a cat. The size/build/gender of the cat is a parallel to the target's original size/build/gender.
    Strengths:
    - A good disguise.
    - Target becomes smaller and thus it's easier for them to hide/maneuver.
    - They look like less of a threat.
    Weaknesses:
    - Target cannot speak.
    - If the target is caught, it is easier to handle them.
    - Though they become a cat, the target does not gain any special cat-like reflexes.
    Effects:
    Duration: 1 posts
    Cooldown: 2 posts
    Range: Target

    Name of Spell: Cowards
    Type: Passive
    Rank: D
    Description: The target turns into a fat and slow chicken.
    Strengths:
    - A good disguise.
    - Target becomes smaller and thus it's easier for them to hide.
    - They look like less of a threat.
    Weaknesses:
    - Target cannot speak.
    - Target is quite slow due to the transformation, and does not retain their original reflexes/strengths.
    - The target can very easily be caught and handled.
    Effects:
    Duration: 1 posts
    Cooldown: 2 posts
    Range: Target

    Name of Spell: Birds in Suits
    Type: Passive
    Rank: D
    Description: The target turns into a penguin. The size/build/gender of the penduin is a parallel to the target's original size/build/gender.
    Strengths:
    - A good disguise.
    - They're a bit more protected from wounds due to their thick skin.
    - They look like less of a threat.
    Weaknesses:
    - Target cannot speak.
    - Target easily gets dehydrated.
    - Target cannot fly.
    Effects:
    Duration: 1 posts
    Cooldown: 2 posts
    Range: Target


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