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    Dark Gale Magic

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    Dark Gale Magic

    Post by Vermillion Endetruaer on Sun Oct 16, 2016 4:51 pm

    Magic

    Name of Magic: Dark Gale Magic
    Type/Sub-type: Caster/Elemental
    Current Rank:D-Rank
    Description:Dark Gale magic is a type of Caster Magic that allows its user to make use of spells to control the air and atmosphere. While a wide range of possibilities exist for the choice of an element Vermillions’ is that of Wind. As per usual as to those with elemental magic just about anything wind based is possible with this magic at a strong enough rank. Dark Gale gets its name from the color of the wind to turn dark once it has come into contact with the caster. A majority of Dark Gale Magics spells are cast by the mage who then draws in wind from the surrounding atmosphere turning the wind into a semi-solid or solid construct.

    Semi Solid Constructs can be passed through but are visible
    Solid Constructs act like solid objects.

    Traits:

    • Atmospheric Sensory Enhancement:
      Due to having such a high control over the wind and atmosphere anyone who enters a distance of 11 or less feet can be detected by the motion of air around Vermillion. However in the event that there is no air around such as being underwater this trait is null.

    • Wind Force Shifting:
      Wind force shifting is the ability to move objects with the wind. Objects under 100lbs can be shifted 5ft in any direction, 101-250lbs can be shifted 3ft in any direction, objects 251-300lbs can be shifted by 1ft in any direction and anything greater than 300lbs is unaffected by wind force shifting. This can only be done to one object at a time. This trait resets itself every 3 of my posts in a thread.

    • Oxygen Induced Endurance:
      Due to high breath control for the first hit of any physical spell the damage will be reduced to a third. This trait resets itself every 5 of my posts in a thread.

    • Air Purification:
      Poison Gas or Airborne toxins are nullified before entering the body of the wielder of this magic due to an atmospheric-like shell around the wielder, this however does not stop the effects of toxins created by magic.





    Spells


    Name of Spell:Dark Gale Wings

    Type:Wind Spell, Type: Defensive/Utility
    Rank:D-Rank
    Description:The caster is briefly enveloped in a small tornado of wind as it gains a purple hue, then the air bursts outward with a semi-solid purple hued wind around the casters chest like ribs around to the back with bone-like wings
    Effects:Cool down: 3 posts, Duration:2 posts, Range: Self The range? Tornado Burst portion; The burst of wind when the spell is initially cast can block one close range attack. The wings allow for the flight of the caster at a speed up to 35mph and though it appears to be solid any pure physical attack will pass through the wings as if it were air.

    Name of Spell:Dark Gale Burst
    Type:Wind Spell Type Offensive
    Rank:D-Rank
    Description:Using one or both hands the caster creates a cyclone ball within their hands which can be shot in any direction at high velocity.(much like a rasengan in appearance but purple tinted)
    Effects:Cool Down 2 posts Duration:1. Range: Short. The impact of this spell leaves minor craters in objects and can cause severe bruising on people or animals, multiple shots in the same place can break the skin and lead to more severe injuries. 3 of these blasts can be created in a post though none can strike twice in the same place in any 1 post. The shots are all created the same as the first and are fired in rapid succession

    Name of Spell:Dark Gale Armorment
    Type:Wind Spell Type Offensive/Defensive
    Rank:D-Rank

    Description:This spell envelops the casters forearms in a miniature tornado similar to gauntlets which can be used to defend from attacks and cause injury if contacting another. Additionally if both hands are placed together the tornadoes combine into a long-sword made of wind which is as strong as a normal sword, all of these having a purple hue to them.
    Effects:Cool Down: 8 posts Duration: 5 posts Range: Self/Close

    Name of Spell:Dark Gale Mist
    Type:Wind Spell Type: Utility/Defensive/Offensive
    Rank:D-Rank
    Description:Controlling the air in the atmosphere the area around the caster becomes shrouded in a dense purple fog.
    Effects:Cool Down: 5 posts Duration: 3 posts Range: Short Range. The Fog can only be cleared by another wind spell, and the fog has a 25% visibility.


    Last edited by Vermillion Endetruaer on Sun Oct 16, 2016 5:38 pm; edited 3 times in total


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    Re: Dark Gale Magic

    Post by Rin Moriyama on Sun Oct 16, 2016 5:13 pm

    All edits will be in red

    @Vermillion Endetruaer wrote:
    Magic

    Name of Magic: Dark Gale Magic
    Type/Sub-type: Caster/Elemental
    Current Rank:D-Rank
    Description:Dark Gale magic is a type of Caster Magic that allows its user to make use of spells to control the air and atmosphere. While a wide range of possibilities exist for the choice of an element Vermillions’ is that of Wind. As per usual as to those with elemental magic just about anything wind based is possible with this magic at a strong enough rank. Dark Gale gets its name from the color of the wind to turn dark once it has come into contact with the caster. A majority of Dark Gale Magics spells are cast by the mage who then draws in wind from the surrounding atmosphere turning the wind into a semi-solid or solid construct.

    Semi Solid Constructs can be passed through but are visible
    Solid Constructs act like solid objects.

    Traits:

    • Atmospheric Sensory Enhancement:
      Due to having such a high control over the wind and atmosphere anyone who enters a distance of 11 or less feet can be detected by the motion of air around Vermillion. However in the event that there is no air around such as being underwater this trait is null.

    • Wind Force Shifting:
      Wind force shifting is the ability to move objects with the wind. Objects under 100lbs can be shifted 5ft in any direction, 101-250lbs can be shifted 3ft in any direction, objects 251-300lbs can be shifted by 1ft in any direction and anything greater than 300lbs is unaffected by wind force shifting. This can only be done to one object at a time. This trait resets itself every 3 of my posts in a thread.

    • Oxygen Induced Endurance:
      Due to high breath control for the first hit of any physical spell the damage will be reduced in half. This trait resets itself every 5 of my posts in a thread.<-- at your current rank, i cannot allow the damaged to be halfed, that's far too much. I'd say, they only take a third less of the full damage.

    • Air Purification:
      Poison Gas or Airborne toxins are nullified before entering the body of the wielder of this magic due to an atmospheric-like shell around the wielder. <-- please add that this does not work for air toxins created by magic.





    Spells


    Name of Spell:Dark Gale Wings

    Type:Wind Spell, Type: Defensive/Utility
    Rank:D-Rank
    Description:The caster is briefly enveloped in a small tornado of wind as it gains a purple hue, then the air bursts outward with a semi-solid purple hued wind around the casters chest like ribs around to the back with bone-like wings
    Effects:Cool down: 1 post, Duration: 3 posts, Range: Self The range? Tornado Burst portion; The burst of wind when the spell is initially cast can block one close range attack. The wings allow for the flight of the caster at a speed up to 35mph and though it appears to be solid any attack will pass through the wings as if it were air. (All post count is of the casters posts)<--make the duration 1 post and the cooldown 3 posts. Also please change any attacks to any pure physical attacks, spells can still do damage.

    Name of Spell:Dark Gale Burst
    Type:Wind Spell Type Offensive
    Rank:D-Rank
    Description:Using one or both hands the caster creates a cyclone ball within their hands which can be shot in any direction at high velocity. (much like a rasengan in appearance but purple tinted)
    Effects:Cool Down: none Duration: Until the blast impacts something. Range: Short. The impact of this spell leaves minor cators in objects and can cause severe bruising on people or animals, multiple shots in the same place can break the skin and lead to more severe injuries <-- please add a duration and cooldown. Also explain how this spell can make multiple shots because its unclear. Also, explain what cators are.

    Name of Spell:Dark Gale Armorment
    Type: Offensive/Defensive
    Rank:D-Rank
    Description:[i]This spell envelops the casters forearms in a miniature tornado similar to gauntlets which can be used to defend from attacks and cause injury if contacting another. Additionally if both hands are placed together the tornadoes combine into a long-sword made of wind which is as strong as a normal sword, all of these having a purple hue to them.

    Effects:Cool Down: 1 post Duration: 5 posts Range: Self/Close (All post counts refer to my posts)<-- you need to flip your duration and cooldown. Also remove the part that is in parenthesis.

    Name of Spell:Dark Gale Mist
    Type:Wind Spell Type: Utility/Defensive/Offensive
    Rank:D-Rank
    Description:Controlling the air in the atmosphere the area around the caster becomes shrouded in a dense purple fog.
    Effects:Cool Down: 8 posts Duration: 3 posts Range: Short Range. The Fog can only be cleared by another wind spell, and the fog has a 3% visibility, in other words if its not in front of your face you can’t see it.  <-- change 3% visibility to 25%. 3% is far too much for a d rank spell to be.
    once edits have been made, please bump


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    Re: Dark Gale Magic

    Post by Vermillion Endetruaer on Sun Oct 16, 2016 5:35 pm

    Bumping. I had re-done the duration and cool downs prior to your reply however it did not save for whatever reason, so those are the CDs and Duration I had intended to have reviewed.
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    Re: Dark Gale Magic

    Post by Rin Moriyama on Thu Nov 17, 2016 8:36 pm

    Approved


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